The general learning outcomes for the programme are the ones that Högskoleförordningen prescribes for the degree of Master (60 credits), as follows.
Knowledge and understanding
The student demonstrates
- knowiedge and understanding within interaction design, including an overview
as weil as deep knowledge in parts of the field, and insights into current research;
- advanced methodological knowledge in interaction design.
Competence and skills
The student demonstrates
- ability to integrate knowledge and to analyze, assess and manage compiex
phenomena, questions and situations under conditions of limited information;
- ability to independently identify and formulate questions, and to plan and
adequateiy perform qualified assignments within given time limits;
- ability to clearly account for and discuss conclusions and the knowledge and
arguments underpinning the conciusions in written and spoken dialogue with
various groups;
- skills required to take part in research and development as weil as in other
advanced enterprises.
Judgement and approach
The student demonstrates
- ability to perform judgments within interaction design considering relevant
academic, societal and ethical aspects;
- awareness of ethical aspects in research and development;
- insight into the possibilities and limitations of science, the role of science in
society, and people’s responsibility for its use;
- ability to identify further knowledge needs and to assume responsibility for
knowiedge development.
Topical outcomes are specified per course, where the generic types of outcomes
are mapped to interaction design as follows.
- Knowledge and understanding - Repertoire and theory (canonical designs, important design elements and important theoretical concepts)
- Competence and skills — Skills and technique (including design approach)
- Judgement and approach - Reflection and criticism.