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Malmö universitet

Course syllabus

Valid from 2025-09-01

Course syllabus, valid from 2025-09-01

Title

Procedural Content Generation

Swedish title

Procedurell generering av spelinnehåll

Course code

DA273A

Credits

7.5 credits

Grading scale

UV / Fail (U), Pass (G) or Pass with Distinction (VG)

Language of instruction

The course is provided in English

Decision-making body

Faculty of Technology and Society

Syllabus valid from

2025-09-01

Establishment date

2022-03-23

Syllabus approval date

2022-03-23

Level

Bachelor's level

Entry requirements

1. The equivalent of English 6 in Swedish secondary school. 2. At least 60 credits in the main field of Computer Science including at least 15 credits of programming. 3. Either a completed course of at least 7.5 credits in Data Structures and Algorithms, or a completed course of at least 7.5 credits in Artificial Intelligence.

Main field

CTDVA / Computer Science

Progression level

G2F / First cycle, has at least 60 credits in first-cycle course/s as entry requirements

Progression level in relation to degree requirements

This course is included in the main field of Computer Science at level 61-90 credits, and is offered as elective or single subject course.

Course contents

The course contains the following parts: - Introduction to Procedual Content Generation (PCG) and its role - Search-based PCG - Player-driven PCG - L-systems and vegetation - Terrain, landscapes and fractals - Levels and their structures - Content evaluation and expressive range - Interactive narrative and mix-initiative design tools

Learning outcomes

**Knowledge and Understanding** On completion of the course the student shall: - have good knowledge of common PCG methods - analyse different types of game content and suggest suitable methods for its generation **Skills and Abilities** On completion of the course the student shall: - analyse the PCG requirements for a specific game or the intended target group - analyse PCG methods in order to fulfil requirements for a specific game or the intended target group - implement selected PCG algorithms - evaluate the expressive range of content generators and compare them to each others **Judgement and approach** On completion of the course the student shall: - reflect over the role of PCG within game design and game content - reflect over the quality of PCG artefacts - reflect over different methods in PCG in relation to a specific game, its content or its design

Learning activities

Lectures, laboratory work and individual studies.

Assessment

The course is assessed through an exam 3 credits (UV) and assignments 4.5 credits (UV). Requirement for Pass (G): Passed written examination 3 credits and passed assignments 4,5 credits. Requirement for Pass with distinction (VG): In addition to the requirement for Pass, all VG-moments must be assessed with VG.

Course literature

- Shaker, Togelius, and Nelson (2015).* Procedural Content Generation in Games: A Textbook and an Overview of Current Research*, PCG Book.com (tillgänglig som PDF) - Current research literature (10 papers) och internet sources (ref.)

Course evaluation

Malmö University provides all students who are participating in, or have completed, a course to express their experiences and views on the course through a course evaluation which is organized at the end of the course. The university will collate the course evaluations and provide information about their results and any actions prompted by them. The results shall be made available to the students. (HF 1:14).

Interim rules

When a course is no longer given, or the contents have been radically changed, the student has the right to re-take the examination, which will be given twice during a one year period, according to the syllabus which was valid at the time of registration.

Additional information

If a student has a Learning support decision, the examiner has the right to provide the student with an adapted test, or to allow the student to take the exam in a different format. The syllabus is a translation of a Swedish source text.