Course syllabus autumn 2016
Course syllabus autumn 2016
Title
Digital Comics
Swedish title
Digital Comics
Course code
KK146A
Credits
15 credits
Grading scale
UA / Excellent (A), Very Good (B), Good (C), Satisfactory (D), Pass (E) or Fail (U)
Language of instruction
English
Decision-making body
Faculty of Culture and Society
Syllabus approval date
2014-02-10
Syllabus valid from
2014-09-01
Entry requirements
1. Basic eligibility for university studies
2. The equivalent of English course B in Swedish secondary school.
For Swedish Upper Secondary Grades merit rating will be calculated according to Områdesbehörighet 6/A6
Level
Basic level
No main field.
Progression level
G1N
Progression level in relation to degree requirements
The course can usually be included as part of a general degree at undergraduate level.
Course objectives
The course aims to give basic theoretical and practical knowledge of digital comics and their cultural and media contexts. To achieve this aim, students will analyse fictional and non-fiction comics, as well as develop, produce and reflect on these comics. They will also become proficient in graphic visual communication.
Starting from digital comics, the course will introduce and facilitate detailed analysis of visual storytelling and its conditions. Students use online comics and other digital comics to develop and clarify their knowledge of the potential and limitations of relevant media channels. The collaborative learning approach central to the distance course will also be addressed.
During the course, students will study, analyse and comment on the contemporary field of digital comics. In addition, they will create and publish digital comics of their own, as well as read, evaluate and comment on digital comics published by fellow students. Results and reflections will be published in open webforums aimed at digital comics and comics in general.
Course contents
The course is divided into three modules:
Module 1 contains a short introduction to the basics of digital comics, starting with technical aspects, forms of narration, the history of digital comics and artistic practice. This module addresses practical and theoretical issues. Students will analyse and reflect on results and consider them in relation to the course's required literature/reading. Students will experiment with tools, styles, and construction of sequences to produce comic strips and visual material. This module develops the practical skills of visual narrating, layout of individual images and picture sequences, digitalisation, production, distribution and marketing. Results are presented online.
Module 2 looks at different strategies for publishing and marketing digital comics, including ethical and legal aspects. It continues from the first module and concludes after module 3, as it includes reflections on the individual project and the production of digital comics.
Module 3 is dedicated to an individual project to be developed for publication in digital format and published digitally as part of the project. Students will choose the topic and medium together with their supervisor. The project is carried out independently, with limited supervision. It can be used for further analysis and development in the final paper.
Learning outcomes
Knowledge and understanding:
After completing this course, students will be able to
- describe and discuss the history of digital comics (1)
- describe and discuss the position of digital comics in contemporary media(2)
- describe and discuss several important research areas for the medium (3)
- describe and discuss production of a digital comic, from idea and concept to published product (4)
- describe and discuss specific forms of production and publication for digital comics (5)
Competence and skills:
After completing this course, students will be able to
- show development of their abilities in visual storytelling in digital comics (6)
- reflect critically and analyse their own and other's work in spoken and written form (7)
Judgement and approach:
After completing this course, students will be able to
- reflect in writing and orally on and evaluate their own and others’ comics in regard to content, form and topic. (8)
- be able to judge ethical aspects of digital publishing and their consequences (9)
Learning activities
Digital comics is a part-time (50%) distance learning course. The course relies on active student participation and reading. Teaching involves online lectures, seminars and workshops, as well as media-based group work and supervised individual projects.
Assessment
Module 1 (6 credits)
1. Introduction. Digital formats, digital media and history of webcomics, learning outcomes 1-3; assessed by one written and three creative assignments (6 credits)
Module 2 (3 credits)
2. Publishing and marketing digital comics, ethics, copyright legislation, learning outcomes 4-6, 9; assessed by one written assignment (1,5 credits) and an examination (1,5 credits).
Module 3 (6 credits)
3. Individual project based on given digital format (chosen with supervisor) assesses learning outcomes 4-9 based on completion of the individual project and its presentation to the class online (3 credits), as well as a written final report (3 credits)
The course combines take-home tests, a final report, and real-time written examinations to be completed within 2-3 hours via online or upload-participation.
Course literature and other study material
MANDATORY
Atchison, Lee (2008): A brief history of webcomics" in Sequential Tart 07.01.2008
http://www.sequentialtart.com/article.php?id=850
Bell, Mark. 2006. “The Salvation of Comics: Digital Prophets and Iconoclasts.” The Review of Communication 6 (1–2): 131–140.
Bolter, J. & Grusin, R.: "Remediation" in: Configurations 4.3, 1996; 311-358. http://lmc.gatech.edu/~objork3/1101/fall07/remediation.pdf
Dittmar, Jakob (2013) ”Digital Comics”. Scandinavian Journal of Comics Research. http://sjoca.com/wp-content/uploads/2013/01/SJoCA-1-2-Forum-Rabea-Heyden.pdf
Kurtz, Scott (2008): How to make webcomics. Berkeley: Image comics.
McCloud, Scott (1993). Understanding Comics. New York: HarperCollins.
McCloud, Scott (2000). Reinventing comics. New York: HarperCollins
Murray, Janet H. (2000): Hamlet on the Holodeck. Cambridge, Mass.: MIT.
Phillips, Andrea (2012) A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms. New York: McGraw-Hill.
Sticka, Tylor; Peter Wooley (2006ff): Comicsconvergence
http://www.danmoynihan.com
Withrow, Steven; John Barber (2005): Webcomics: Tools and Techniques for Digital Cartooning. Lewes: Barron's Educational Series.
Additional chapters from books and other articles are to be read amounting to approx. 100-150 pages.
Approx. 500-1000 pages of digital comics to be selected partly individually and partly by the teachers of the course in relation to specific course topics.
OPTIONAL
Ellis, Warren (2001): Come in alone. San Francisco: AiT/Planet Lar. http://www.comicbookresources.com
Rose, Frank (2011) The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories. New York: W. W. Norton & Co.
Course evaluation
The course ends with an individual evaluation of the course objectives. The evaluations are summarised and made available to the students on completion of the course.
Interim rules
In a case when a course is no longer given, or the contents have been changed essentially, the
student has the right to two opportunities during a one year period to be examined according to the course plan which was valid at the time of registration. The exam opportunities are set by the department and it is the student’s responsibility to contact the department to find out how and when the re-examination will take place.
Additional information
The course is held in English.