Course syllabus spring 2025
Course syllabus spring 2025
Title
Interaction Design: Degree project
Swedish title
Interaktionsdesign: Examensarbete
Course code
KD413A
Credits
22.5 credits
Grading scale
UV / Fail (U), Pass (G) or Pass with Distinction (VG)
Language of instruction
English
Decision-making body
Faculty of Culture and Society
Syllabus approval date
2017-11-15
Syllabus valid from
2018-01-15
Entry requirements
120 credits from semester 1-4 of the programme Interaction Design.
Level
Basic level
Main field
Interaction Design
Progression level
G2E
Progression level in relation to degree requirements
The course can be included as part of a general degree at undergraduate level.
Course objectives
The degree project is where students draw upon the knowledge, skills and values of the education and carry out a major independent scholarly work in the area of interaction design.
Course contents
The course takes the preliminary research, design activities and framings from Interaction Design: Research Methods as a starting point. As such, students might not be appointed a supervisor if this work is not adequate. Students further develop their project with the assistance of a supervisor, culminating in a written thesis and oral defence.
Learning outcomes
Knowledge & understanding
After completing the course, students must:
• Demonstrate knowledge and understanding in the main field of study, including knowledge of the scientific basis, knowledge of applicable methods in the field, specialization in any part of the field and orientation in current research. (1)
Skill & ability
After completing the course, students must:
• The ability to search, collect, evaluate and critically interpret relevant information in a problem and to critically discuss phenomena, issues and situations; (2)
• Demonstrate an ability to independently identify, formulate and solve problems and to perform tasks within specified time limits; (3)
• Demonstrate ability to orally and in writing present and discuss information, problems and solutions in dialogue with different groups, and (4)
• Demonstrate the skills required to work independently in the field of study. (5)
• Demonstrate the ability to write and structure a coherent thesis-length scholarly text in the field of interaction design, including proper referencing, citing and quoting (6)
Judgement & approach
After completing the course, students must:
• Demonstrate the ability in the major field of study to make judgments regarding relevant scientific, social and ethical aspects; (7)
• Demonstrate insight into the role of knowledge in society and people's responsibility for how it is used; (8)
• Demonstrate ability to identify their need of further knowledge and to develop their skills. (9)
Learning activities
Students are expected to independently plan and carry out a thesis project in the domain of interaction design. The precise milestones, forms of activities and goals can vary depending on the nature of the research question. From the basis of the project work, the student must form and articulate conclusions which are relevant and – at a level appropriate for bachelor study – insightful for interaction design practitioners and/or interaction design researchers. Supervisors will assist with scoping, setting deadlines, providing literature, critical feedback and so on. Supervision can happen in groups or individually depending on the situation.
Students will prepare and submit a written thesis (including any supplementary media) which must meet the requirements outlined on the course website. After this, students will orally present and defend their work in a public examination with a designated examiner. The supervisor, other faculty members and students may also participate in discussion with the examinee, at the discretion of the examiner.
Assessment
When grading, the examiner will consider, as a whole, the submitted written thesis (and any supplementary media) and the oral presentation/discussion. There is no assessment weighting between these elements, and the thus there is a single formal examination moment of 22.5 HP which assesses all intended learning outcomes.
A grading rubric is used to relate the learning outcomes to interaction design, and this will be published on the course website. Demonstrating all learning outcomes will confer a pass (‘G’), otherwise a fail (‘U’) is conferred. ‘VG’ is conferred for high achievement, as outlined in the rubric.
Failure to submit a written work by the review deadline or failure to presentation defend the work orally will mean the student is unable to pass, due to intended learning outcomes #4 and #6.
Course literature and other study material
Literature is chosen in consultation with the supervisor.