Bachelor's level
- The equivalent of English 6 in Swedish secondary school.
- At least 60 credits in the main field of Computer Science including at least 15 credits of programming.
- Either a completed course of at least 7.5 credits in Data Structures and Algorithms, or a completed course of at least 7.5 credits in Artificial Intelligence.
No main field of study
This course is included in the main field of Computer Science at level 61-90 credits, and is offered as elective or single subject course.
The course contains the following parts:
- Introduction to Procedual Content Generation (PCG) and its role
- Search-based PCG
- Player-driven PCG
- L-systems and vegetation
- Terrain, landscapes and fractals
- Levels and their structures
- Content evaluation and expressive range
- Interactive narrative and mix-initiative design tools
Knowledge and Understanding
On completion of the course the student shall:
- have good knowledge of common PCG methods
- analyse different types of game content and suggest suitable methods for its generation
Skills and Abilities
On completion of the course the student shall:
- analyse the PCG requirements for a specific game or the intended target group
- analyse PCG methods in order to fulfil requirements for a specific game or the intended target group
- implement selected PCG algorithms
- evaluate the expressive range of content generators and compare them to each others
Judgement and approach
On completion of the course the student shall:
- reflect over the role of PCG within game design and game content
- reflect over the quality of PCG artefacts
- reflect over different methods in PCG in relation to a specific game, its content or its design
Lectures, laboratory work and individual studies.
The course is assessed through an exam 3 credits (UV) and assignments 4.5 credits (UV).
Requirement for Pass (G): Passed written examination 3 credits and passed assignments 4,5 credits.
Requirement for Pass with distinction (VG): In addition to the requirement for Pass, all VG-moments must be assessed with VG.
- Shaker, Togelius, and Nelson (2015). Procedural Content Generation in Games: A Textbook and an Overview of Current Research , PCG Book.com (tillgänglig som PDF)
- Current research literature (10 papers) och internet sources (ref.)
Malmö University provides all students who are participating in, or have completed, a course to express their experiences and views on the course through a course evaluation which is organized at the end of the course. The university will collate the course evaluations and provide information about their results and any actions prompted by them. The results shall be made available to the students. (HF 1:14).
When a course is no longer given, or the contents have been radically changed, the student has the right to re-take the examination, which will be given twice during a one year period, according to the syllabus which was valid at the time of registration.
If a student has a Learning support decision, the examiner has the right to provide the student with an adapted test, or to allow the student to take the exam in a different format. The syllabus is a translation of a Swedish source text.