Course syllabus spring 2019
Course syllabus spring 2019
Title
Interaction Technology
Swedish title
Interaction Technology
Course code
DA619A
Credits
7.5 credits
Grading scale
UA / Excellent (A), Very Good (B), Good (C), Satisfactory (D), Pass (E) or Fail (U)
Language of instruction
English
Decision-making body
Faculty of Technology and Society
Syllabus approval date
2017-09-27
Syllabus valid from
2018-09-03
Entry requirements
1. Bachelor of Science in Computer Science or Degree of Engineering in Computer Science, or a degree in a related field. All degrees must be equivalent to at least 180 higher education credits.
2. The equivalent of English 6/English B in Swedish secondary school.
Level
Advanced level
No main field.
Progression level
A1N
Progression level in relation to degree requirements
This course forms part of Computer Science, Master's Programme (One-Year).
Course objectives
The aim of the course is that the student should gain understanding of the fundamental concepts of interaction technology. The student will learn what the limitations and opportunities of man and machine are, and how these should be taken into account when designing the interaction between them.
Course contents
The course contains concepts that are central to both traditional HCI (for example screen based interaction) as well as physical interaction. A number of topics are covered such as:
- understanding users
- social interaction
- physical interaction
- data gathering
- data visualization
- data mashups
The course ends with a project combining elements such as physical interaction, data gathering and visualization.
Learning outcomes
Knowledge and understanding
On completion of the course the student shall demonstrate:
- knowledge of central concepts and theories of HCI - human computer interaction
- knowledge of central concepts of physical computing and physical interaction
Skills and abilities
On completion of the course the student shall demonstrate:
- ability to program microcontrollers connected to the environment through sensors and actuators
- ability to use microcontrollers to collect and visualize data
Judgement and approach
On completion of the course the student shall demonstrate:
- ability to make an aesthetic judgement for different software solutions
Learning activities
Assignments, lectures, project work, seminars, workshops and individual studies.
Assessment
This course is assessed through the following parts: Project (3.5 credits), laboratory assignments (1.5 credits) and a written examination (2.5 credits).
Requirements for pass E: Passed assessment on all parts described above.
Requirements for pass A-D: Passed assessment on all parts described above. The final grade for the course is based on the grade on the written examination.
Course literature and other study material
- Sharp, Helen, Preece, Jennifer & Rogers, Yvonne (2015). Interaction design: beyond human-computer interaction. 4th ed. Chichester: Wiley. ISBN 978-1-119-02075-2
Course evaluation
All students are given the opportunity to give their comments at the end of the course in writing. A compilation of the results will be available on the faculty computer net. Student participation is in the form of course meetings.