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PÅ SVENSKA
Malmö University

Syllabus, valid from 2020-08-31

Syllabus, valid from 2020-08-31

Title

Interaction Design: Methods I

Swedish title

Interaction Design: Methods I

Course code

KD400B

Credits

7.5 credits

Grading scale

UG / Fail (U) or Pass (G)

Language of instruction

English

Decision-making body

Faculty of Culture and Society

Syllabus approval date

2020-03-18

Syllabus valid from

2020-08-31

Level

Basic level

Entry requirements

General entry requirements + English 6.
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Interaction Design

Progression level

G1N

Progression level in relation to degree requirements

The course can normally be included as part of a general degree at undergraduate level.

Course objectives

This course serves as an introduction to human-centred design as commonly conducted in interaction design. Interaction designers are designers of interaction, and this is the expertise and focus they bring to a design team. As such, this course introduces notions of interactivity and begins to sensitise students to the concerns of interaction design.

Course contents

Students are introduced to and engage in a typical human-centred design process of research, identifying insights, setting the problem, ideating and evaluating. Theoretical perspectives of design and interactivity are introduced to support and contextualise practical activities.

Learning outcomes

After completing the course students will be able to:
  1. Communicate the outcomes of a short human-centred interaction design project
  2. Describe and critique design project experience with design process models and terminology
  3. Critique and analyse an interactive artifact, drawing from course literature
When the above learning objectives are met in a satisfactory manner, a Pass (G) is given.

Learning activities

The course consists of lectures, exercises and group design work.

Assessment

Student are examined through three examinations:
  1. Group presentation of project outcomes (HP 2; LO 1)
  2. Individual essay (HP 4; LO 2)
  3. Individual interactive artifact critique (HP 1.5; LO 3)
When the above criteria are met in a satisfactory manner, a Pass (G) is given.

Course literature and other study material

  • Buxton, Bill (2007). Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann Publishers.
  • Hanington, Bruce & Martin, Bella (2012). Universal Design Methods. Rockport Publishers.
  • Schön, Donald A. (1993). Generative metaphor: A perspective on problem-setting in social policy. In A. Ortony (Ed.), Metaphor and thought (2nd ed., p. 137-163). Cambridge, UK: Cambridge University Press.
The following papers will be provided:
  • Dorst, Kees, and Cross, Nigel (2001). Creativity in the design process: co-evolution of problem–solution. Design studies, 22(5), p. 425-437.
  • Houde, Stephanie, and Hill, Charles (1997). What do prototypes prototype?. In Helander, M.G., Landauer, T.K., and Prabhu P.V.(Eds.), Handbook of human-computer interaction (2 ed., p. 367-381). Amsterdam: Elsevier Science BV.
We will make available supplementary articles and literature to a maximum of 50 pages.

Course evaluation

The University provides students who participate in or who have completed a course with the opportunity to make known their experiences and viewpoints with regards to
the course by completing a course evaluation administered by the University. The University will compile and summarize the results of course evaluations as well as informing participants of the results and any decisions relating to measures initiated in response to the course evaluations. The results will be made available to the students (HF 1:14).

Interim rules

If a course is no longer offered or has undergone major changes, students will be offered two re-take sessions based on the syllabus in force at registration during a period of one year from the date of the implementation of the changes.