Education Directory
PÅ SVENSKA
Malmö University

Syllabus, valid from 2019-09-02

Syllabus, valid from 2019-09-02

Title

Interaction Design: Methods I

Swedish title

Interaction Design: Methods I

Course code

KD400B

Credits

7.5 credits

Grading scale

UG / Fail (U) or Pass (G)

Language of instruction

English

Decision-making body

Faculty of Culture and Society

Syllabus approval date

2018-09-14

Syllabus valid from

2019-09-02

Level

Basic level

Entry requirements

General entry requirements + English B.
if (Model.HuvudomradenMedFordjupning.Count == 1) {

Main field

} else {

Main fields

}
Interaction Design

Progression level

G1N

Progression level in relation to degree requirements

The course can normally be included as part of a general degree at undergraduate level.

Course objectives

This course serves as an introduction to human-centred design as commonly conducted in interaction design. Interaction designers are designers of interaction, and this is the expertise and focus they bring to a design team. As such, this course introduces notions of interactivity and begins to sensitise students to the concerns of interaction design.

Course contents

Students engage in a typical human-centred design process of research, identifying insights, setting the problem, ideating and evaluating. Introductory theoretical perspectives of design and interactivity are introduced to support and contextualise practical activities.
The course consists of three parts:
  1. Rapid design project: a quick design project that throws students into a design process,
  2. Debriefing: contextualising and reflecting on the experiences of the rapid design project, and
  3. Extended design project: a longer design project in which students get a chance to apply what was learnt from earlier experiences in the course.

Learning outcomes

After completing the course students will be able to:
  1. Collaborate on a small-scale human-centred interaction design project
  2. Relate their empirical design experience to design process models and terminology
  3. Critique and analyse interaction design
When the above learning objectives are met in a satisfactory manner, a Pass (G) is given.

Learning activities

The course consists of lectures, exercises and group design work.

Assessment

Student are examined through three examinations:
  1. Presentation of group project (HP 1.5; LO 1,)
  2. Individual written reflection (HP 3; LO 2,)
  3. Group written critique and analysis (HP 3; LO 3)

Course literature and other study material

The primary book is:
• Sanders, E. & Stappers, P. J. (2012) Convivial toolbox: generative research for the front end of the design. Amsterdam: BIS Publishers
Additional literature made available online:
• Schön, Donald A. (1993). Generative metaphor: A perspective on problem-setting in social policy. In A. Ortony (Ed.), Metaphor and thought (2nd ed., p. 137-163). Cambridge, UK: Cambridge University Press.
• Dorst, Kees, and Cross, Nigel (2001). Creativity in the design process: co-evolution of problem–solution. Design studies, 22(5), 425-437.
• Houde, Stephanie, and Hill, Charles (1997). What do prototypes prototype. In Helander, M.G., Landauer, T.K., and Prabhu P.V.(Eds.), Handbook of human-computer interaction (2 ed., p. 367-381). Amsterdam: Elsevier Science BV.
We will make available supplementary articles and literature to a maximum of 50 pages.

Course evaluation

The University provides students who participate in or who have completed a course with the opportunity to make known their experiences and viewpoints with regards to
the course by completing a course evaluation administered by the University. The University will compile and summarize the results of course evaluations as well as informing participants of the results and any decisions relating to measures initiated in response to the course evaluations. The results will be made available to the students (HF 1:14).