Course syllabus autumn 2015
Course syllabus autumn 2015
Title
Application Development for Android
Swedish title
Application Development for Android
Course code
DA401A
Credits
7.5 credits
Grading scale
UV / Fail (U), Pass (G) or Pass with Distinction (VG)
Language of instruction
English
Decision-making body
Faculty of Technology and Society
Syllabus approval date
2014-03-28
Syllabus valid from
2014-09-01
Entry requirements
1. At least 45 credits in Computer Science, including 15 credits of Object Oriented Programming.
2. The equivalent of English B in Swedish secondary school.
Level
Basic level
No main field.
Progression level
G1F
Progression level in relation to degree requirements
Single subject course.
Course objectives
The purpose of the course is for the students to develop basic knowledge and skills in designing software for mobile phones and tablets. The purpose is also to develop an understanding of the differences between software development for PC in comparison to hand held devices. The course focuses on development on Android OS.
Course contents
The course contains both theoretical and practical parts.
Areas discussed in the course:
- overview of the Android platform
- IDE for Android development
- design for handheld devices
- structure of Android applications
- user interfaces
- design principles
- sensors, camera and databases
- sound effects and media files
The course also contains training of general programming skills such as:
- problem solving strategies
- structured implementation
- object-oriented programming
Learning outcomes
Knowledge and understanding
On completion of the course, the student shall:
- be able to understand and describe the structure and distinctive feature of the Android platform
- show understanding of how mobile phone development (and more specific Android development) differs from software development for PC
Skills and abilities
On completion of the course, the student shall be able to:
- design and implement user interfaces based on the design guidelines for Android applications
- implement well-structured Android applications
- use of camera, web services and databases in Android applications
- use different types of media in Android applications
- evaluate different ways to design Android applications
Learning activities
Workshops/lectures approximately 15 hours, supervised assignment and project work approximately 20 hours as well as individual studies approximately 165 hours.
Assessment
Requirements for pass: Passed on all examination tasks (4 credits) and passed project (3,5 credits).
Requirements for pass with distinction: Pass with distinction on examination tasks and passed on project.
Course literature and other study material
- Phillips, Bill & Hardy, Brian (2013). Android programming: The big nerd ranch guide, Big Nerd Ranch Inc. ISBN-10: 0321804333
Recommended litterature:
- Rogers, Richard A., (2011). Learning Android Game Programming, Addison-Wesley Educational Publishers Inc. ISBN-10: 0321769627
Course evaluation
All students are given the opportunity to give their comments at the end of the course in writing. A compilation of the results will be available on the faculty computer net. Student participation is in the form of course meetings.