Malmö University
Syllabus

Interaction Design, Master's Programme (One-Year)
Syllabus
Interaction Design, Master's Programme (One-Year)
Syllabus approval
2011-11-03
2011-11-03
2012-09-03
Faculty of Culture and Society

Title, code och credits
Interaction Design, Master's Programme (One-Year)
Interaction Design, Master's Programme (One-Year)
TAINE
60 credits

Entry requirements and study level
Entry requirements
Bachelor's degree or equivalent in subjects relevant to interaction design. Examples of relevant subjects include, but are not limited to: computer science, informatics, information systems, human-computer interaction, new media arts, fine arts, design (industrial, product, graphic, interaction), communication studies, media studies and cognitive science.
Approval of the following submitted material: two work samples of previous, relevant work and an individual response to the application assignment. Please see the 'Selection' tab on this page for further information.
General eligibility + the equivalent of Swedish higher secondary school English course B.
Study level
Master's programme

Organisation and content
Organisation
The programme comprises full-time study for one academic year, divided into four
courses as follows:
  • Introduction to multidisciplinary interaction design (15 credits)
  • Embodied interaction (15 credits)
  • Relational Design (15 credits)
  • Thesis Project I (15 credits).
With regards to design methodology, there is a progression from participatory approaches with heterogeneous groups in public settings to participatory approaches where the border between design and use is dissolved.
Academic maturity is developed throughout the year, cumulating in an independent
one-year master's level graduation project.
Content
  • Embodied interaction
    KD641A / 15 hp / Compulsory
    A1N / second cycle, has only first-cycle course/s as entry requirements
    KSIDI / Interaction Design
  • Introduction to multidisciplinary interaction design
    KD640A / 15 hp / Compulsory
    A1N / second cycle, has only first-cycle course/s as entry requirements
    KSIDI / Interaction Design
  • Relational design
    KD642B / 15 hp / Compulsory
    A1F / second cycle, has second-cycle course/s as entry requirements

  • Interaction Design: Thesis Project I
    KD643A / 15 hp / Compulsory
    A1E / second cycle, contains degree project for Master of Arts/Master of Science (60 credits)
    KSIDI / Interaction Design
Learning outcomes
The general learning outcomes for the programme are the ones that Sweden's Higher Education Ordinance prescribes for master's degrees (60 credits).
Knowledge and understanding
In order to receive a master's degree in Interaction Design, the student shall demonstrate:
  • knowledge and understanding within interaction design, including an overview as well as in-depth knowledge in parts of the field, and insight into current research; and
  • advanced methodological knowledge in interaction design.
Competencies and skills
In order to receive a master's degree in Interaction Design, the student shall demonstrate:
  • the ability to integrate knowledge and to analyse, assess and manage complex phenomena, questions and situations under conditions of limited information;
  • the ability to independently identify and formulate questions, and to plan and adequately perform qualified assignments within given time limits;
  • the ability to clearly account for and discuss conclusions and the knowledge and arguments underpinning these conclusions, in both written and spoken dialogue with various groups;
  • the skills required to take part in research and development as well as in other advanced enterprises.
Evaluation and approach
In order to receive a master's degree in Interaction Design, the student shall demonstrate:
  • the ability to make judgments within interaction design considering relevant academic, societal and ethical aspects;
  • an awareness of ethical concerns in research and development;
  • insight into the possibilities and limitations of science, the role of science in society, and the responsibility of the individual for how knowledge is used; and;
  • the ability to identify further knowledge needs and to assume responsibility for knowledge development.
Topical outcomes are specified per course, whereby the generic types of outcomes
are mapped with interaction design as follows:
  • knowledge and understanding -- repertoire and theory (canonical designs, important design elements and important theoretical concepts)
  • competencies and skills - skills and technique (including design approach)
  • evaluation and approach - reflection and criticism.

Degree
Master's degree (60 credits)
Master of Science (60 credits) with a major in Interaction Design.

Additional information
Language of instruction
English